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So you have to set up an infrastructure to hire those crews too. Military Transport does a similar thing, but adds Helmsman and Navigators and Flight Coordinators and Machinists (poorly translated Engineer, I'm sure) that give Capital class ships slight stat boosts.
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The pilots have logs that show how many kills they've made from various classes. You almost have to build a training infrastructure in order to train pilots up for flying the capital class ships. It adds an element of Human Resources to the game - which is really cool if you're into the business management part of the game. Read more here.I think that Lucike's combat scripts (not really mods) adds a huge element to the game that's really missing in Vanilla.ĬODEA puts pilots into combat ships, and they level up based on experience, and they start out about like the default combat AI, and when they level up they can be really helpful in combat, rather than just getting in the way (like the default AI).
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